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  • 2010-08 to 2011-04.
  • It’s a business project, outsource. It’s a game on iPhone, developed for 6 months, has a complex and very detailed design.
  • Done by Sparrow, Chipmunk engines and used Lua scripts.
  • I was in charge of the implementation of demo, player tank, routing AI. The team has 6 people.



Basic Concept: Killing skilled monsters with your bullets.

Maps: There are many different kinds of monsters, bulllets and map settings making thie game very complex and interesting to play.

Boss: There are even bosses! They have more powerful skills and can summon monsters!



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